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Resident evil 2 remake camera angles
Resident evil 2 remake camera angles







resident evil 2 remake camera angles

Code: Veronica ditched pre-rendered backgrounds for 3D environments, while Resident Evil 4 started using the behind-the-shoulder camera we’re used to today. The original 1998 Resident Evil 2, like Resident Evil and Resident Evil 3 around it, featured fixed camera angles and pre-rendered backgrounds. If it does happen, it will probably be a paid DLC mode because of all the work it would require.” Not to mention the enemy balancing and different aiming mechanics. It would require the entire game and map to be redesigned so that everything is easy to see and looks ‘to scale’ from every angle. “This is why fixed angles is such an unlikely mode. “Coupled with the complete darkness in most areas, you’re looking at Leon in the distance in a dark room, trying to navigate around obstacles. The RPD is so much bigger in scale compared to the original, and Leon has to travel a lot further to get across rooms, etc.

resident evil 2 remake camera angles

The last shot in the news room makes it really apparent. “Leon looks so tiny and it would make item pickups really difficult to see. “The scale of the world and the camera field-of-view make it really weird,” Redditor Harry101UK agreed.









Resident evil 2 remake camera angles